Moving forward, SPEC will continue to expand the SPECviewperf benchmark to enable our growing community of users to optimize the performance of their systems.” Key new features of the SPECviewperf 15 benchmark New workloads representing significant new use-cases: blender-01 – an OpenGL benchmark highlighting the use of Blender 3.6 LTS in content-creation use casesunreal_engine-01 – a DirectX 12 benchmark highlighting content-creation use cases that rely on Epic’s Unreal Engine 5.4 with advanced rendering technologies such as Lumen, Nanite, and Temporal Super ResolutionEnscape-01 – a Vulkan benchmark highlighting GPU-accelerated ray tracing as used by the Chaos Enscape 4.0 application in architectural visualization Updated workloads based on new versions of represented professional applications: 3dsmax-08 – updated with traces from Autodesk 3ds Max 2023, including subsets of KitBash3D’s Mission to Minerva model and materials Kit, based on real-world production data commonly used by game developers and filmmakers.catia-07 – updated with traces from the 2022x version of Dassault Systèmes 3DEXPERIENCE CATIA.
GAINESVILLE, Va., May 01, 2025 (GLOBE NEWSWIRE) -- The Standard Performance Evaluation Corporation (SPEC), the trusted global leader in computing benchmarks, today announced the availability of the SPECviewperf 15 benchmark, a significant update to the worldwide standard for measuring graphics performance based on professional applications.
The SPECviewperf 15 benchmark includes new graphics APIs for DirectX 12 and Vulkan, workloads for new industry use cases, and support for the latest versions of the currently represented applications.
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